removed from 7_3_0 ------------------ [LocalizedData/ConversationStrings.txt]Conversation/Name/Protoss01=Protoss01 changed (sometimes it's just a lowercase to uppercase change) ------------------------------------------------------------- [LocalizedData/GameStrings.txt]Button/Tooltip/Arbiter=Protoss Arbiter Flagship. Projects a field that cloaks all friendly units in its range. Can also use Stasis Field,Recall, and Vortex. Can attack ground and air units.Armament: Phase Disruptor CannonWhile all Protoss Arbiters are shrouded in mystery and permeated by latent psionic energy, perhaps the most feared and shining example of this is the Danimoth. Used primarily in high risk missions, the Protoss only deploy this flagship when they wish their forces to get in and out of a situation without a shred of detection. The massive khaydarin crystals it carries allows it to recharge its temporal systems much faster than standard arbiters.Capable of bending both space and time, few enemies of the Protoss have ever witnessed the Danimoth in person without being promptly torn asunder by the Conclaves special attack force cloaked nearby. [LocalizedData/GameStrings.txt]Button/Tooltip/Arbiter=Specialized Protoss warship. Projects a field that cloaks all friendly units in its range. Can also use Stasis Field and Recall. Can attack ground and air units.Armament: Phase Disruptor CannonLumbering but durable support vessels,arbiters are piloted by members of the Judicator Caste, and are infused with psionic energy. The Judicator uses the arbiter as a base to provide support using space-time manipulation. While capable of inflicting light damage. the arbiter is far more valued for its ability to create dynamic tactical advantages for the Great Fleet.The Judicator can generate a large reality-warping field that serves to conceal nearby friendly units. The arbiter had to remain firmly anchored in space-time to generate the field and so is not concealed itself. Furthermore, arbiters can weaken space-time, tearing rifts in the fabric of space-time, creating a vortex linking another location to the arbiter's location. This can be used to move personnel and supplies over long distances. On the other hand, arbiters can also strengthen space-time and create discrete pockets of space-time, trapping objects and preventing those objects from interacting with objects outside of their pockets. [LocalizedData/GameStrings.txt]Button/Tooltip/Goliath=Heavy-fire support unit. Excells at ground-to-air combat. Can attack ground and air units.Armament:Twin 30mm AutocannonsHellfire Anti-Air MissilesThe Goliaths, manufactured by LarsCorp Technologies, were originally built for the Kel-Morian Combine to serve as infantry support. Corporate saboteurs stole the plans and sold them to Confederate interests, and to this day the Goliath is well-known along the Rim.Featuring all-terrain maneuverability and a computer-based heavy-weapons systems, the Goliath is equally adept at providing both ground level and anti-air support. The use of Goliaths in the infamous Kel-Morian Mining Revolts showed just how effective even a small number of these versatile Combat Walkers can be when engaged in intensive urban warfare. [LocalizedData/GameStrings.txt]Button/Tooltip/Goliath=Heavy-fire support unit. Excels at ground-to-air combat. Can attack ground and air units.Armament:Twin 30mm AutocannonsHellfire Anti-Air MissilesThe Goliaths, manufactured by LarsCorp Technologies, were originally built for the Kel-Morian Combine to serve as infantry support. Corporate saboteurs stole the plans and sold them to Confederate interests, and to this day the Goliath is well-known along the Rim.Featuring all-terrain maneuverability and a computer-based heavy-weapons systems, the Goliath is equally adept at providing both ground level and anti-air support. The use of Goliaths in the infamous Kel-Morian Mining Revolts showed just how effective even a small number of these versatile Combat Walkers can be when engaged in intensive urban warfare. [LocalizedData/GameStrings.txt]Button/Tooltip/PerditionTurret2=Automated defensive turret. Can attack ground units.Perdition turrets are automated terran-designed base defense structures. The turret's weapon fires a deadly wall of flame that is ideal for holding off large waves of enemy units. [LocalizedData/GameStrings.txt]Button/Tooltip/PerditionTurret2=Automated defensive turret. Can attack ground units.Flame turrets are automated terran-designed base defense structures. The turret's weapon fires a deadly wall of flame that is ideal for holding off large waves of enemy units. [LocalizedData/GameStrings.txt]Button/Tooltip/XelNagaTemple=An ancient ruin, left by the xel'naga themselves on Shakuras. Can only be activated by channeling the twin legendary khaydarin crystals; Uraj and Khalis.Primary Attack: UnknownThe xel'naga constructed the temple on Shakuras for unknown reasons as it sat above a nexus of powerful cosmic energies. After their banishment from Aiur, the dark templar found Shakuras and the temple, and decided to remain there to study it. The Nerazim calling Shakuras home postulated only the ancient twin crystals, Uraj and Khalis, could properly channel the temple's energies. The temple's effects may have been able to reach out in space at one time, but age has reduced its total energy output. The temple consists of a pyramid-shaped structure with a small floating crystalline top. he temple itself is protected by powerful shields. Crystals inside are revered by the guardians of the temple. The temple contains mysteries such as a substance with a smell similar to the drug Sundrop. Compared to the "wild" temples found on many distant worlds, this particular temple on Shakuras has been described as more "structured". [LocalizedData/GameStrings.txt]Button/Tooltip/XelNagaTemple=An ancient ruin, left by the xel'naga themselves on Shakuras. Can only be activated by channeling the twin legendary khaydarin crystals; Uraj and Khalis.Primary Attack: UnknownThe xel'naga constructed the temple on Shakuras for unknown reasons as it sat above a nexus of powerful cosmic energies. After their banishment from Aiur, the dark templar found Shakuras and the temple, and decided to remain there to study it. The Nerazim calling Shakuras home postulated only the ancient twin crystals, Uraj and Khalis, could properly channel the temple's energies. The temple's effects may have been able to reach out in space at one time, but age has reduced its total energy output. The temple consists of a pyramid-shaped structure with a small floating crystalline top. he temple itself is protected by powerful shields. Crystals inside are revered by the guardians of the temple. Compared to the "wild" temples found on many distant worlds, this particular temple on Shakuras has been described as more "structured". [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_0339E2A7= Cerebrate (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_0339E2A7= Cerebrate (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_12267408=1st Colonial Infantry Regiment [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_12267408=Wasteland expedition [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_183CEABA=Weather [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_183CEABA=Weather Effects [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_1A0321B8= Executor (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_1A0321B8= Executor (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_1A2FA1B0= Executor (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_1A2FA1B0= Executor (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_1D769EA7=Classic/Starcraft:Remastered [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_1D769EA7=Classic/StarCraft:Remastered [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_3A5418D3=Xel'Naga Temple Site -- Shakuras [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_3A5418D3=Xel'Naga Temple Grounds -- Shakuras [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_3DDD99C8= Stukov (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_3DDD99C8= Stukov (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_4E18B486=Starcraft 2 [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_4E18B486=StarCraft 2 [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_4F039C58=BRUTAL DIFFICULTY [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_4F039C58=AUTHORIZE THE USE OF PSI EMITTERS [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_5032E7D9=Starcraft II Music [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_5032E7D9=StarCraft II Music [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_56A68EAE=Xel'Naga Temple Site [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_56A68EAE=Xel'Naga Temple Grounds [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_62EA6BF3=Overmind's Zerg [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_62EA6BF3=Jormungand Brood [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_65B8E464=Colonial supply base [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_65B8E464=Alpha Squadron Main Operating Base [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_6D575610=Confederate Planetary HQ "Jacobs Installation" [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_6D575610=Confederate Research Outpost "Jacobs Installation" [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_7084AC4B=Khalai Protoss [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_7084AC4B=Fleet of the Executor [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_757152AC=Check to enable the new Starcraft: Remastered story artwork during pre-briefing interludes. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_757152AC=Check to enable the new StarCraft: Remastered story artwork during pre-briefing interludes. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_82BFE1ED=You have chosen brutal difficulty. Be advised: this difficulty setting is experimental and should be considered only by veterans of the game. This is meant to be the ultimate challenge and you should be prepared for an unforgiving experience.You have been warned. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_82BFE1ED=You're about to unlock Endgame difficulty. Be advised: this difficulty setting is experimental and should be considered only by veterans of the game looking for the ultimate challenge. You should be prepared for an unforgiving experience.You have been warned. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_86882C9E= Commander (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_86882C9E= Commander (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_886A096F= Commander (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_886A096F= Commander (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_88F92F64=Mar Sara wasteland [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_88F92F64=Mar Sara Colony [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_9739A428=Check to use different model variations for certain Khalai Protoss units and buildings. (Episodes 2/3/4) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_9739A428=Check to use different unit model variations for the Protoss fleet under the supreme command of Judicator Aldaris, as well as Judicator tribes and forces directly under the command of Aldaris. (Episodes 2/3/4) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_9D238D47= Captain (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_9D238D47= Captain (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_9EC67322= Lieutenant (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_9EC67322= Lieutenant (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_9FF6863B=Brutal [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_9FF6863B=Endgame [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_A075B4BA=Weather: Determines the number of maps that include ambient weather effects.(Requires mid to high level video settings) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_A075B4BA=Check to enable weather effects such as rain and fog on certain maps. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_A7564679=Coronation of Arcturus I, emperor of the Terran DominionTerran Dominion throne world Korhal [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_A7564679=Coronation of Arcturus I, Emperor of the Terran DominionTerran Dominion throne world Korhal [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_AE8CBCE4=Welcome to Starcraft: Mass Recall! This is a remake of the Starcraft and Brood War campaigns in Starcraft 2. Mass Recall includes many customizable features. Before playing, you're recommended to take a look at the options menu in order to best tailor your experience.When you're ready, choose an episode and begin your campaign. Your progress is automatically saved after each mission. You can also save the game manually at any point during a mission. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_AE8CBCE4=Welcome to StarCraft: Mass Recall! This is a remake of the StarCraft and Brood War campaigns in StarCraft 2. Mass Recall includes many customizable features. Before playing, you're recommended to take a look at the options menu in order to best tailor your experience.When you're ready, choose an episode and begin your campaign. Your progress is automatically saved after each mission. You can also save the game manually at any point during a mission. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_B4544C55= Kerrigan (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_B4544C55= Kerrigan (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_D552D725=Interludes [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_D552D725=Interludes: [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_D582B1CA=Check to use different model variations for certain Overmind Zerg units and buildings. (Episodes 2/3/4) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_D582B1CA=Check to use different model variations for Jormungand Brood (Zerg) units and buildings. (Episodes 1/2/3) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_E11AE503=Protoss fleet, high orbit over the planet Char [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_E11AE503=Executor's Citadel at New Antioch, Shakuras [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_E77F44B3=low orbit over Char [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_E77F44B3=high orbit over Char [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_EF5C875A= Cerebrate (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_EF5C875A= Cerebrate (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_F6FB0BA1= Zeratul (Brutal) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_F6FB0BA1= Zeratul (Endgame) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_FEED6C0C=Sookdar's Point [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_FEED6C0C=New Gettysburg [LocalizedData/GameStrings.txt]Planet/Tip/Tarsonis=Tarsonis was the landfall planet of the giant supercarrier Nagglfar, one of four colony ships that first brought Terrans to the Koprulu sector. The Nagglfar had led the flotilla and contained the ATLAS supercomputer that had controlled all four vessels on their twenty-eight-year voyage. Even though the ATLAS had suffered many critical failures, it was vital to giving the new inhabitants of Tarsonis a head start when it came to establishing themselves.The technological bases of the colonies that were founded after the other ships had crash-landed on Moria and Umoja were always a step behind that of Tarsonis. (The fourth ship was lost with all hands when it had attempted to land.) When the colonies made contact with one another sixty years later, Tarsonis was the most advanced and prosperous among them.All three colonies had spread to other worlds and developed their own self-supporting economies, and initially Tarsonis pushed for a conglomerated government. Faced with the likely pre-eminence of Tarsonis in such an arrangement, both Moria and Umoja steadfastly refused. The ruling families of Tarsonis responded by expanding their military and colonizing more aggressively, forming the Terran Confederacy and eventually clashing with the Morians in the Guild Wars. Following nearly four years of brutal warfare, the Confederates declared victory after "negotiating" peace with the Kel-Morian Combine. The outcome of these wars secured the Confederacy's position as the major power in the sector -- with Tarsonis as the central hub of its governance and economy. In theory each Confederate planet has its own senators, but in every meaningful way, the Confederacy is ruled from the bustling metropolis of Tarsonis City, the planetary capital of Tarsonis.Tarsonis is a temperate planet, and the Terrans had expanded quickly to establish cities and industry over much of its surface. At the height of the Confederacy's power, huge quantities of money and materials were shipped in from the colonies daily. The economic boom on the planet dwarfed that of any other Terran world in the Koprulu sector, and Tarsonis's population grew exponentially. The dynastic ruling families of Tarsonis became more avaricious and corrupt as they built their personal fortunes and vied for more power. As the divide between rich and poor became ever wider, discontent and outright insurgency built up across the planets of the Confederacy. The ruling families responded with increasingly violent measures to keep the colonies in line, culminating in the nuclear decimation of Korhal IV when it attempted to secede from Confederate rule. [LocalizedData/GameStrings.txt]Planet/Tip/Tarsonis=Tarsonis was the landfall planet of the giant supercarrier Nagglfar, one of four colony ships that first brought Terrans to the Koprulu sector. The Nagglfar had led the flotilla and contained the ATLAS supercomputer that had controlled all four vessels on their twenty-eight-year voyage. Even though the ATLAS had suffered many critical failures, it was vital to giving the new inhabitants of Tarsonis a head start when it came to establishing themselves.The technological bases of the colonies that were founded after the other ships had crash-landed on Moria and Umoja were always a step behind that of Tarsonis. (The fourth ship was lost with all hands when it had attempted to land.) When the colonies made contact with one another sixty years later, Tarsonis was the most advanced and prosperous among them.All three colonies had spread to other worlds and developed their own self-supporting economies, and initially Tarsonis pushed for a conglomerated government. Faced with the likely pre-eminence of Tarsonis in such an arrangement, both Moria and Umoja steadfastly refused. The ruling families of Tarsonis responded by expanding their military and colonizing more aggressively, forming the Terran Confederacy and eventually clashing with the Morians in the Guild Wars. Following nearly four years of brutal warfare, the Confederates declared victory after "negotiating" peace with the Kel-Morian Combine. The outcome of these wars secured the Confederacy's position as the major power in the sector -- with Tarsonis as the central hub of its governance and economy. In theory each Confederate planet has its own senators, but in every meaningful way, the Confederacy is ruled from the bustling metropolis of Tarsonis City, the planetary capital of Tarsonis.Tarsonis is a temperate planet, and the Terrans had expanded quickly to establish cities and industry over much of its surface. At the height of the Confederacy's power, huge quantities of money and materials were shipped in from the colonies daily. The economic boom on the planet dwarfed that of any other Terran world in the Koprulu sector, and Tarsonis's population grew exponentially. The dynastic ruling families of Tarsonis known as Old Families became more avaricious and corrupt as they built their personal fortunes and vied for more power. As the divide between rich and poor became ever wider, discontent and outright insurgency built up across the planets of the Confederacy. The Old Families responded with increasingly violent measures to keep the colonies in line, culminating in the nuclear decimation of Korhal IV when it attempted to secede from Confederate rule. [LocalizedData/GameStrings.txt]Unit/Name/PerditionTurret2=Perdition Turret [LocalizedData/GameStrings.txt]Unit/Name/PerditionTurret2=Flame Turret [LocalizedData/GameStrings.txt]Weapon/Tip/Zealot=Zealots are armed with psionic blades channelled through the forearm units of their power suits. The Khalai's refinement of the focussers in these units allow the psi-blades to increase in power as a zealot's rage increases in battle. The blades can tear through armored structures and vehicles with ease.The zealots' mastery of their emotions mean they can fight longer, harder, and better than their adversaries. A handful of zealots can easily control an entire colony of lesser species. [LocalizedData/GameStrings.txt]Weapon/Tip/Zealot=Zealots are armed with psionic blades channeled through the forearm units of their power suits. The blades can tear through armored structures and vehicles with ease. [LocalizedData/ConversationStrings.txt]Conversation/Terran07s/Line00001=We're getting distress calls from several of the Fringe colonies. The Zerg have initiated a new offensive, and Protoss warships are wreaking havoc on some of the outer worlds. I'll patch you in to the emergency planning commission. [LocalizedData/ConversationStrings.txt]Conversation/Terran07s/Line00001=We're getting distress calls from several of the fringe colonies. The Zerg have initiated a new offensive, and Protoss warships are wreaking havoc on some of the outer worlds. I'll patch you in to the emergency planning commission. [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/Team2=the Mass Recall teamJoonas "Jones" TeerimakiFabrice "Telenil" EgalIurii "Jimm" KharkovenkoAndrew "Gradius" RayKonstantin "Kostyarik" Monakhov Andrey "Re1deR" Korotaev OmegaWeaponX85 [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/Team2=the Mass Recall team (past and present)Joonas "Jones" TeerimakiFabrice "Telenil" EgalIurii "Jimm" KharkovenkoAndrew "Gradius" RayKonstantin "Kostyarik" Monakhov Andrey "Re1deR" Korotaev OmegaWeaponX85 Jayborino [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/Testing=Testing [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/Testing=testing & debug new in 8_0_0 ------------ [LocalizedData/GameStrings.txt]Button/Tooltip/GiantYeti=An exceptionally large specimen of the planet's native Ursadon subspecies. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_003A7E94=Hero Name Plates [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_03841587=Check to always have access to every episode regardless of progress, similar to the original StarCraft. Otherwise a new episode unlocks when an episode is completed.Does not affect mission progress, which is tracked separately. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_08DCF913=Authorize the Use of Psi Emitters [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_0AF3581B=Check to set the game camera closer to the action on installation missions. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_0C506964=Check to hide units' kill counters until they have at least one kill. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_1AE581BF=StarCraft: Brood War [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_233532BC=CLEAR DATA [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_2BDA4F08=Extra Hero Banter [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_349A2D78=Check to occasionally create a temporary fire effect on the ground when a structure or mechanized unit is destroyed. Applies to Terran and Protoss. The effect is purely visual and will not affect units. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_34F9F2B3=Check to include additional dialogue between characters during missions. This only happens when Extra Hero Appearances are also enabled. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_382A126E=Additional Dialogue [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_42B9E31F=This option will delete all saved xml (bank) data for StarCraft: Mass Recall including campaign progress and options. Are you sure? [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_64BEF11B=Interludes:Determines the style of pre-briefing interludes throughout the game. Choose between StarCraft: Remastered story artwork (requires Cinematics addon), classic StarCraft text screens and custom Mass Recall text screens with some visual elements. The Mass Recall-style interludes are sometimes placed at the end of missions. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_71D6BF7C=Weather [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_72C0B6DD=DELETE SCMR BANK DATA [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_73C4A75A=Check to enable Endgame difficulty. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_76A22D0C=Burning Wreckage [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_7AA5A600=Check to show the extra campaign 'Loomings' in the menu. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_7CCF6392=Micro Map Camera Zoomed In [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_816FA4D5=Check to save the game automatically every 10 minutes. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_941E2E7F=Installation Map Third Person Mode [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_97CF0309=Check to include a few lines of additional dialogue cut from the original game. Does not affect maps unlocked via the Hidden Missions option. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_ADB4DF6A=Please enter a name for your profile below.The profile stores your settings and campaign progress. Up to five different profiles can be created.Mass Recall Profiles, also known as "Banks" are stored locally on your computer. You can manage profiles via the options menu. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_AE5982F8=Check to show the extra campaign 'Stukov Series' in the menu. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_B3E12DDA=EXTRAS [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_B98E1761=Active Profile: [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_BFA4F99E=Show Enslavers Redux [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_C3D026C3=Show Extras [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_D0575D22=Weather: Determines the number of maps that include ambient weather effects.(Requires mid to high level video settings) [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_D269A2DD=StarCraft: Remastered [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_D5769DCD=Check to display unique status bars on top of hero units. Useful if you want heroes to be more easily distinguishable. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_D9FA5AD4=Show Stukov Series [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_DFA9FA52=Hide Unit Kill Count When Zero [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_E47BF1F4=Profiles [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_E875F32A=Campaigns Always Unlocked [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_EB97AC86=Show Loomings [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_EC886BC9=Check to play mission 4 of episode 1 and mission 5 of episode 2 in third person mode. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_ECC477D1=Check to show the campaign series 'Enslavers Redux' in the menu. Note that ER is downloaded separately. [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_EE229185=StarCraft: Mass Recall [LocalizedData/GameStrings.txt]Param/Value/lib_AA0EBE8C_FB5D5EA1=Here are a few extra remakes of additional Blizzard campaigns and missions. Canonical order of these extras:Loomings - takes place before Episode 1: Rebel YellEnslavers Episode 1 - takes place during Episode 2: OvermindEnslavers Episode 2 - takes place during Episode 5: The Iron FistStukov Series, Enslavers Episode 3 - takes place after Episode 6: Queen of BladesNote that while adhering to the StarCraft universe, Stukov Series and Enslavers Redux contain some unofficial story elements and should not be taken as 100% official canon. [LocalizedData/GameStrings.txt]UnitKillRank/Captain=Captain [LocalizedData/GameStrings.txt]UnitKillRank/Commodore=Commodore [LocalizedData/GameStrings.txt]UnitKillRank/Corporal=Corporal [LocalizedData/GameStrings.txt]UnitKillRank/Corsair=Nerazim Pilot [LocalizedData/GameStrings.txt]UnitKillRank/DarkTemplar=Nerazim Warrior [LocalizedData/GameStrings.txt]UnitKillRank/Drone=Worker [LocalizedData/GameStrings.txt]UnitKillRank/Elite=Elite [LocalizedData/GameStrings.txt]UnitKillRank/FirstSergeant=First Sergeant [LocalizedData/GameStrings.txt]UnitKillRank/Flyer=Flyer [LocalizedData/GameStrings.txt]UnitKillRank/HighTemplar=Templar Mentor [LocalizedData/GameStrings.txt]UnitKillRank/Infiltrator=Infiltrator [LocalizedData/GameStrings.txt]UnitKillRank/Instructor=Templar Instructor [LocalizedData/GameStrings.txt]UnitKillRank/Judicator=Judicator [LocalizedData/GameStrings.txt]UnitKillRank/LtCommander=Lt. Commander [LocalizedData/GameStrings.txt]UnitKillRank/Major=Major [LocalizedData/GameStrings.txt]UnitKillRank/MasterSergeant=Master Sergeant [LocalizedData/GameStrings.txt]UnitKillRank/Medic=1st Lieutenant [LocalizedData/GameStrings.txt]UnitKillRank/Overlord=Hive Overseer [LocalizedData/GameStrings.txt]UnitKillRank/Private=Private [LocalizedData/GameStrings.txt]UnitKillRank/Queen=Hive Warden [LocalizedData/GameStrings.txt]UnitKillRank/Sergeant=Sergeant [LocalizedData/GameStrings.txt]UnitKillRank/Slave=Slave [LocalizedData/GameStrings.txt]UnitKillRank/Specialist=Specialist [LocalizedData/GameStrings.txt]UnitKillRank/Templar=Templar [LocalizedData/GameStrings.txt]UnitKillRank/WarrantOfficer=Warrant Officer [LocalizedData/GameStrings.txt]UnitKillRank/Warrior=Warrior [LocalizedData/ConversationStrings.txt]Conversation/Protoss01/Line00010=Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle. [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/628w=628w [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/AllArmyHotky=AllArmyHotky [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/Alleyviper=Alleyviper [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/Azureguy=Azureguy [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/Blazieth=Blazieth [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/duncanidaho4=duncanidaho4 [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/Omar=omar_n001 [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/ProductionDirector=Production Director, Anniversary Edition [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/SpaceCow=SpaceCowCreations [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/squidntrolloctopus=squidntrolloctopus [LocalizedData/ConversationStrings.txt]UI/CreditText/MassRecall/Subsourian=Subsourian